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The Walking Dead
Genre(s)
Developer(s)Telltale Games
Skybound Games[a]
Publisher(s)Telltale Games
Composer(s)Jared Emerson-Johnson
Platform(s)
First releaseSeason 1 – 'A New Day'
April 24, 2012; 7 years ago
Latest releaseThe Walking Dead: The Telltale Definitive Series
September 10, 2019; 26 days ago

The Walking Dead is an episodic, graphic adventurevideo game series developed and published by Telltale Games and Skybound Games, based on The Walking Dead comic book series. First released in April 2012, the series currently spans three main five-episode seasons, an additional episode as downloadable content, and a mini three-episode season, with the fourth and final season being released in 2018 and ended in 2019. The games have been released to personal computers, game consoles, and mobile devices and have had both digital and physical releases.

Clementine is the false deuteragonist, later true protagonist of the Telltale Games: The Walking Dead series. She is the main protagonist of The Walking Dead: Season 2 and Season 4 and the deuteragonist in Season 1 and the secondary protagonist in Season 3. She is voiced by Melissa Hutchison and was written by several people, including Gary Whitta. The following are images of Clementine (Video Game). The following are images of Clementine (Video Game). Games Movies TV Video. Explore Wikis. Search Sign In Don't have an account? Register Start a Wiki. Walking Dead Wiki. Add new page. Comic Series. Storyline Issues Volumes Characters. Unnamed or Unseen; Specials. Clementine, nicknamed Clem by her companions, is the deuteragonist of Season One and Season Three, and the protagonist of Season Two and Season Four in Telltale's The Walking Dead. A mature and kind girl, she acts as a moral compass to the group, trying to maintain the humanity in a. The Official Walking Dead Game at IGN: walkthroughs, items, maps, video tips, and strategies Browse IGN. Clementine is a quiet and imaginative girl with two attentive, loving parents.

Actress

The series, like the comic, starts with an epidemic that turns the dead into zombie-like 'walkers' that decimates civilization, and takes place along the United States eastern seaboard. The series has focused on the character of Clementine, a young girl found alone by Lee Everett at the start of the epidemic. Lee helps teach Clementine how to survive in the chaotic world, but ends up getting bit himself while trying to reunite Clementine with her parents. Clementine continues to travel with other survivor groups for several years, eventually becoming the adoptive parent of the infant Alvin Jr. (AJ) when his parents are killed. She has a run-in with a survival group known as the New Frontier that strips AJ from her, and she works with Javier Garcia to help rescue his family from the New Frontier and learns where AJ has been taken and makes plans to rescue him. Some of the characters from the comic series, such as Shawn Greene, Glenn Rhee, Hershel Greene, Michonne, Siddiq and Paul 'Jesus' Monroe, have appeared during the video game series.

The games in The Walking Dead series eschew typical puzzles and exploration found in most adventure games and instead offer a stronger narrative and interaction with other characters. The game mixes such scenes with more action-oriented ones based on quick time events to elicit excitement during the games. Telltale introduced the feature of having numerous determinants that could result from the player's choices, such as which of two characters to save during an attack, that influenced the story in later episodes and seasons, and the company has used this aspect of player choice in its subsequent adventure games.

  1. Clementine, nicknamed Clem by her companions, is the deuteragonist of Season One and Season Three, and the protagonist of Season Two and Season Four in Telltale's The Walking Dead. A mature and kind girl, she acts as a moral compass to the group, trying to maintain the humanity in a post-apocalyptic world.
  2. The Walking Dead: A New Frontier is an episodic adventure video game based on The Walking Dead comic book series developed by Telltale Games.It is Telltale's third season of its The Walking Dead series, with the first two episodes released on December 20, 2016, and a retail season pass disc edition released on February 7, 2017.
  3. The Walking Dead (also known as The Walking Dead: The Game and The Walking Dead: Season One) is an episodic adventure video game developed and published by Telltale Games. Based on The Walking Dead comic book series, the game consists of five episodes, released between April and November 2012.

While the series was primarily developed and published by Telltale Games under license from Skybound, the studio effectively shuttered in late 2018 in the midst of the fourth main series, The Final Season. Robert Kirkman, creator of The Walking Dead and of Skybound, felt it was necessary to finish off Clementine's story, and hired some of the Telltale staff to finish off the series. Skybound also took over publishing duties for the other games in the series.

The series has been praised for its strong narratives and impact of player choices. The first season was particularly noted as having been considered as revitalizing the waning adventure game genre, which had been languishing since around 2000.[1]

  • 3Series overview
    • 3.1Season 1 (2012)
  • 5Reception

Concept[edit]

The Walking Dead series is based on the comic series of the same name. The game's events run concurrently to the comic, starting at the onset of a zombie apocalypse, where dead humans have become undead 'walkers' that feed on the living which quickly overwhelmed most of the population. As established in the comic and show, this is a result of a virus that all living humans possess that takes over the brain of the body once the person dies, and the only way to stop this is to destroy the brain.

The game series initially starts in Georgia, with the whole of the first season and the events of 400 Days content taking place within the state. The second series follows the protagonists as they move north along the United States' eastern seaboard, believing there to be a human encampment in the north as well as the colder temperatures slowing the walkers' speed.

Gameplay[edit]

The Walking Dead games follow the same point-and-click adventure game approach that other Telltale Games episodic series have followed. Within an episode, the player controls a protagonist as the story progresses through several scenes. Within a scene, the player can move the character to explore the area, examine items, and initiate conversation trees with non-player characters; in these dialogs, the player has the option of selecting a number of options to reply to characters, including the option to stay silent. Other scenes are based on cinematic elements using quick time events in which the player must hit a controller button or a keyboard command as indicated on screen to react to an event. Failure to do so in time can lead to the character's death or other undesirable ending, and the game will restart just prior to these scenes.

All choices made by the player in The Walking Dead are tracked by the game, and certain choices ('determinants') will influence later scenes across the episodes and the series to date, when the player continues from the same saved game state. For example, in the first episode of the first season, the player has an option to save one of two non-player characters from a walker attack; the other character is killed, while the surviving character will uniquely impact other aspects of the story. Other times, selection of certain dialog options will influence the attitude of a non-player character towards the protagonist, and can manifest in later scenes as providing additional options for the player to select from. Telltale Games tracks these decisions, including five main choices made during the course of each episode, allowing players to compare their choices to others.

Series overview[edit]

SeasonEpisodesOriginally aired
First airedLast aired
15April 24, 2012November 20, 2012
400 DaysJuly 2, 2013
25December 17, 2013August 26, 2014
Michonne3February 23, 2016April 26, 2016
35December 20, 2016May 30, 2017
44August 14, 2018March 26, 2019

Season 1 (2012)[edit]

No.
overall
No. in
season
TitleDirected byWritten byOriginal release date
Main series
11'A New Day'Sean Vanaman
Jake Rodkin
Sean Vanaman[2]April 24, 2012
22'Starved for Help'Dennis LenartMark Darin[3]
Story by:Chuck Jordan
June 27, 2012
33'Long Road Ahead'Eric ParsonsSean Vanaman[4]
Story by:
Sean Vanaman
Jake Rodkin
Harrison G. Pink
August 28, 2012
44'Around Every Corner'Nick HermanGary Whitta[5]October 9, 2012
55'No Time Left'Sean Vanaman
Jake Rodkin
Sean Ainsworth
Sean Vanaman[6]November 20, 2012
Downloaded content
'400 Days'Sean AinsworthSean Ainsworth
Nick Breckon
Mark Darin
Sean Vanaman
Gary Whitta
July 2, 2013

At the onset of the zombie apocalypse, Lee Everett rescues young Clementine whose parents had traveled to Savannah prior to the apocalypse. They join with other survivors in Macon, Georgia to protect themselves from the undead, taking shelter in a defensible motel. When their position is overrun by both walkers and scavengers, the group flees and heads towards Savannah hoping to find boats to flee the mainland. Lee promises to reunite Clementine with her parents while teaching her rules of survival in this new world. In Savannah, they find no boats, and a strange man communicating to Clementine via walkie-talkie. When Clementine goes missing, Lee in his panic searching is accidentally bitten by a walker. With his time short, Lee assures the safety of the remaining survivors and goes to rescue Clementine, held by a man who has blamed Lee directly for the death of his family. Lee and Clementine overwhelm the man, and as they escape, they witness Clementine's parents, who have already become walkers. Clementine drags a weakening Lee to a safe location, and Lee, in his final moments of rationality, directs her to find the other survivors, before telling her to kill him or leave him before he fully becomes a walker.

400 Days (2013)[edit]

400 Days is a downloadable special episode. It focuses on five different protagonists and it serves as a bridge between Season 1 and Season 2. In the final scene, the survivors of each story are offered to be taken into a safe camp.

Clementine Walking Dead Game

Season 2 (2013–14)[edit]

No.
overall
No. in
season
TitleDirected byWritten byOriginal release date
61'All That Remains'Dennis LenartNick Breckon
Andrew Grant
December 17, 2013[7]
72'A House Divided'Eric ParsonsNick BreckonMarch 4, 2014[8]
83'In Harm's Way'Graham RossPierre ShoretteMay 13, 2014[9]
94'Amid the Ruins'Jason LatinoJ.T. Petty
Eric Stirpe
July 22, 2014[10]
105'No Going Back'Sean Ainsworth
Dennis Lenart
Nick Breckon
Pierre Shorette
August 26, 2014[11]

More than a year after the first game, Clementine is separated from the other survivors and forced to fend on her own. She meets up with another group that are attempting to flee a man named Carver, who runs the human survivor camp at a strip mall, as alluded to in 400 Days. Clementine learns Carver seeks to capture Rebecca believing her to be carrying his child while she insists it is her husband Alvin's. They come into another group, discovering that Kenny, one of the survivors that Clementine traveled with from the first season and who had lost his wife and son to walkers, has managed to survive. In the midst of a walker attack, they are captured by Carver. Learning that a massive walker horde is approaching the strip mall and will readily overrun it, the group manages to escape with other prisoners, killing Carver in the process after he kills Alvin. During their escape, a woman that Kenny had taken a romantic interest in is bitten by a walker, forcing Clementine to intercede to kill her before she can turn, angering Kenny. As they regroup, Clementine becomes close to Jane, a loner that was part of the prisoners at Carver's camp and who teaches Clementine survival skills. Later, Rebecca dies after giving birth to a child, which they name Alvin Jr. (AJ) As winter sets in, Jane and Kenny become hostile towards each other, and Kenny's distrust of the group leads to a fraction of them fleeing from Kenny, Jane, Clementine, and Alvin Jr. Jane forces Clementine to see what Kenny has become from witnessing the deaths of his loved ones by faking the death of Alvin Jr., and Clementine is forced to intercede, killing one of them and opting to continue with the other while overseeing to Alvin Jr. herself.

Michonne (2016)[edit]

No.TitleDirected byWritten byOriginal release date
1'In Too Deep'Kent MudleMeghan Thornton
Nicole Martinez
February 23, 2016[12]
2'Give No Shelter'Sean ManningZack Keller
Andrew Hanson
March 29, 2016[13]
3'What We Deserve'Jason LatinoNicole Martinez
Erica Harrell
Desirée Proctor
Joshua Rubin
April 26, 2016[14]

In June 2015, Telltale announced a three-episode series The Walking Dead: Michonne. The mini-series released on February 23, 2016 for PlayStation 4 and Xbox One; February 25, 2016 for iOS and Android; and March 1, 2016 for PC, and serves as a tie-in between the first two The Walking Dead seasons developed by Telltale. The series mostly focuses on Michonne's untold story on what took Michonne away from Rick, Ezekiel, and the rest of Rick Grimes' trusted group and what brought her back.[15]Samira Wiley voiced Michonne in the game. The mini-series was originally scheduled to be released as downloadable content for Season 2.[16] However, in December 2015, Telltale announced that the game would be released as a standalone title that would not require any previous game in the series to play[17]

Season 3: A New Frontier (2016–17)[edit]

No.
overall
No. in
season
TitleDirected byWritten byOriginal release date
111'Ties That Bind - Part One'Jason LatinoBrad Kane
Nick Breckon
Adam Esquenazi Douglas
Laura Jacqmin
Dan Martin
Desiree Proctor
Pierre Shorette
December 20, 2016[18]
122'Ties That Bind - Part Two'Rebekah Gamin ArcovitchBrad Kane
Nick Breckon
Michael Choung
Adam Esquenazi Douglas
Laura Jacqmin
Dan Martin
Evan Skolnick
Timothy Williams
December 20, 2016[18]
133'Above the Law'Chris RebbertJames Windeler
Patrick Kevin Day
Adam Esquenazi Douglas
Laura Jacqmin
Adam Miller
Evan Skolnick
March 28, 2017[19]
144'Thicker Than Water'Chris RieserLuke McMullen
Theresa Cooley
Patrick Kevin Day
Laura Jacqmin
Adam Miller
April 25, 2017[20]
155'From the Gallows'Jason PykeAdam Esquenazi DouglasMay 30, 2017[21]

The third season of The Walking Dead launched with two episodes on December 20 of 2016.[22] The season plans to tie in all the possible endings from previous seasons without compromising the story to avoid pushing away new players to the series. In an interview with IGN, Kirkman stated that the third season would bring the video game closer to the comic book's time frame. It takes place a few years after the second season, and includes a somewhat older Clementine along with AJ, the infant she rescues at the end of Season 2 who is now a toddler.[23][24][25] Clementine is a playable character along with a new character, Javier.[26]A New Frontier uses the updated Telltale Tool, the same game engine Telltale used for Batman: The Telltale Series.

During the 2016 PAX Expo, Telltale revealed the third season will be released in November 2016, with the subtitle 'A New Frontier'.[27] Telltale later had to delay the first episode's release until December 20, 2016.[28]Warner Bros. Interactive Entertainment will publish retail versions of Season 3 as part of a deal with Telltale for Batman that was released in August 2016.[29] The physical edition is expected to release on February 7, 2017, featuring the first episode on disc and download codes to obtain all future episodes of the series.

The Walking Dead Collection (2017)[edit]

Announced in November 2017, The Walking Dead Collection includes all episodes from the first three seasons, as well as '400 Days' and The Walking Dead: Michonne. The collection was released on PlayStation 4 and Xbox One on December 5, 2017.[30] The content of the first two seasons and '400 Days' has been visually improved, reflecting on improvements Telltale has made in their engine since these seasons were first released, including high-definition texture mapping for all survivor characters, improved dynamic lighting, and upgrading the game's graphics to use DirectX 11 over DirectX 9. The older games also use the user interface elements developed for the third season as to provide a consistent interface to the players.[31]

Wiki

The Walking Dead Collection was nominated for the Tappan Zee Bridge Award for Best Remake at the New York Game Awards 2018.[32]

Season 4: The Final Season (2018–19)[edit]

No.
overall
No. in
season
TitleDirected byWritten byRelease date [33]
161'Done Running'Chris Rebbert, Vahram AntonianJessica Krause, Adam Esquenazi Douglas, Mary Kenney, Lauren MeeAugust 14, 2018
172'Suffer the Children'Chris RieserJames Windeler, Mary KennySeptember 25, 2018
183'Broken Toys'Ryan D. Chan, Chris RieserLauren Mee, Mark DarinJanuary 15, 2019[34]
194'Take Us Back'Chris RebbertAdam Esquenazi Douglas, James Windeler, Michael Kirkbride, Chris RebbertMarch 26, 2019[35]

Announced during the July 2017 San Diego Comic Con, The Walking Dead: The Final Season, launched as four-episode series on August 14, 2018 for Windows, PlayStation 4, and Xbox One, with a Nintendo Switch version to launch later that year.[36] Episodes are expected to launch roughly each month through December 2018.[37] Clementine will return as the lead character, voiced by Hutchinson, as Telltale found that fans of the series were not pleased with how little interactivity there was with Clementine in A New Frontier. Telltale wanted to have the final season call back to what fans had praised about the first season, and knew they needed to make Clementine the focus. With this direction, Telltale decided to make this the final season for The Walking Dead series so that they can create a satisfactory conclusion to Clementine's story arc.[38] For this purpose, Telltale brought back Gary Whitta, the writer for the first season and '400 Days' content, to help close out Clementine's story.[39][38]

The story follows from A New Frontier with Clementine having rescued AJ from the McCarroll Ranch, with an ellipsis a few years ahead, where AJ is now a young boy. With diminishing resources amid the apocalypse, Clementine and AJ find the importance of staying with communities of vital importance, meeting other characters who have little memory of the time before the downfall of society. Clementine starts to teach AJ the essentials of survival as Lee had taught her. Telltale had initially considered writing a version of Clementine that had become more jaded, but found this was far too different from the established version of the character, and reworked her to be more sympathetic.[38][40][41]

The final season used the updated version of the Telltale Tool first introduced in Batman: The Telltale Series, along with improvements in the visual style to approach the style used in The Walking Dead comic.[38] Some scenes will feature 'unscripted' zombies who may attack Clementine if the player is not careful, creating new freeform combat sequences, while other parts of the game will continue to use quick-time events as from previous games.[40]

Despite the title The Final Season, Telltale did not rule out future The Walking Dead games; Creative Director Kent Mudle said that The Final Season title represented the end of Clementine's journey from Telltale's view, but could revisit the franchise through other characters.[42]

However, due to the sudden near-closure of Telltale Games on September 21, 2018, only two of the four episodes were released and production on the latter two were cancelled, effectively leaving the season half-finished. With fans longing for another company to turn to, Skybound Entertainment who were creative directors for the first and second seasons stepped in with a 'Still Not Bitten' team and saw out the remaining entries to the series, as Kirkman had felt it necessary to properly complete Clementine's story. Skybound also acquired the rights to all previous Telltale The Walking Dead games, becoming the supporting publisher for these on various storefronts.

The Walking Dead: The Telltale Definitive Series (2019)[edit]

Skybound published The Walking Dead: The Telltale Definitive Series that includes all episodes from all four seasons, as well as 400 Days and The Walking Dead: Michonne, for release on Windows, PlayStation 4 and Xbox One on September 10, 2019.[43] Each of the previous episodes in the series was remastered to use the new rendering system that was introduced in The Final Season, and adds over ten hours of developers and voice actor commentary. Additional improvements have been made in character models movement and lip synching.[44][45]

Main cast and characters[edit]

CharacterSeason One
(2012)
Season Two
(2013/14)
A New Frontier
(2016/17)
The Final Season
(2018/19)
ClementineMelissa Hutchison
Lee EverettDave FennoyDave Fennoy
Alvin 'AJ' Jr.AppearsUnknown actorTayla Parx
Javier 'Javi' GarciaJeff Schine
KennyGavin Hammon
LillyNicki RappAppearsNicki Rapp
KatjaaCissy Jones
Kenny 'Duck' JrMax Kaufman
LarryTerry McGovern
CarleyNicole Vigil
DougSam Joan
Glenn RheeNick Herman
MarkMark Middleton
Ben PaulTrevor Hoffman
ChuckRoger L. Jackson
OmidOwen Thomas
ChristaMara Junot
MollyErin Ashe
VernonButch Engle
Andy St. JohnAdam Harrington
Danny St. JohnBrian Sommer
Brenda St. JohnJeanie Kelsey
LukeScott Porter
NickBrian Bremer
PeteBrian Sommer
CarlosKid Beyond
SarahLouisa MacKintosh
TroyOwen Thomas
AlvinDorian Lockett
RebeccaShay Moore
William CarverMichael Madsen
BonnieErin Yvette
SaritaJulia Farmer
WalterKiff Vanden Heuvel
MatthewWylie Herman
JaneChristine Lakin
MikeDan White
ArvoMichael Ark
Kate GarciaShelley Shenoy
David GarciaAlex Hernandez
Gabriel GarciaRaymond Ochoa
Mariana GarciaVale de la Maza
Brenda Lorena Garcia
TrippTroy Hall
EleanorKelley Crowder
ConradWilliam Christopher Stephens
FrancineValerie Arem
Paul 'Jesus' MonroeBrandon Keener
Max/RufusSean Lynch
BadgerJon Curry
LonnieCharles Halford
AvaAlly Johnson
JoanJayne Taini
Clinton BarnesAndrew Heyl
Paul LingardYuri Lowenthal
AbelAlex Fernandez
MarlonRay Chase
BrodyHedy Burress
LouisSterling Sulieman
TennesseeZaire Hampton
VioletGideon Adlon
MitchRobbie Daymond
AasimRitesh Rajan
OmarKeith Silverstein
RubyAli Hillis
WillyJustin Cowden
JamesJohnny Yong Bosch
SulleneStephanie Sheh
YonatanKeith Silverstein
DorianDebra Wilson
MinervaCherami Leigh

The Walking Dead video game series introduces new characters developed by Telltale for the games. Season One is based around Lee Everett (voiced by Dave Fennoy), a Georgia college professor who had been charged with murder, and was in the midst of being sent to prison at the start of the walker outbreak. Lee escapes and encounters young Clementine (voiced by Melissa Hutchison), hiding in her treehouse after her babysitter had turned and her parents not yet back from vacation. Lee becomes a protective figure to her to help reunite her with her parents. Within Season Two taking place about a year later, Clementine is now the central character, struggling to find a place in several survivor groups.

Other major characters include Kenny, a fisherman who has suffered numerous losses of family and loved ones and has become emotionally unstable, Luke, a former entrepreneur who carries himself logically than emotionally, Jane, a young lone-wolf woman that teaches Clementine the values of self-preservation that a person's life comes first than anybody else, Carver, a principle antagonist of Season Two that seeks out the group of survivors that Clementine has joined believing one carries his child, and A.J., the newborn infant that Carver seeks who Clementine takes care of after his mother succumbs to the elements. The fate of several characters are determinant based on the actions that the player has taken in previous episodes, or otherwise unresolved within the narrative of the games. As the game takes place within the comic's universe, there have been some character crossovers with the series; Hershel Greene, Shawn Greene and Glenn, three characters from the comic series, have appeared briefly in Season One. Michonne, a prominent comic character, is featured as the playable-character in the Michonne mini-series, which also features comic characters Pete, Siddiq, Elodie, Dominic and Colette (the latter two are mentioned, but not seen, in the comics). Jesus makes an appearance in The New Frontier.

Reception[edit]

Sales[edit]

According to Telltale, the combined games in the series have sold over 50 million episodes worldwide by July 2017.[41]

Season 1 and 400 Days[edit]

The Walking Dead has received critical acclaim, with reviewers giving praise for the harsh emotional tone, the characters, story and the resemblance to the original comic book, although criticizing the graphical glitches. The game received over 80 Game of the Year awards and many other awards.

'Episode 1 – A New Day' received positive reviews. Aggregating review websites GameRankings and Metacritic calculated scores of 85.14%[46] and 84/100,[47] respectively, for the PlayStation 3 version, 83.87%[48] and 79/100[49] for the Xbox 360 version, and 83.38%[50] and 82/100[51] for the PC version. The game received various accolades including the IGN 'Editors' Choice', PC Gamer 'Editors' Choice', Xbox Editors' Choice Award, and the PlayStation Gold Award.

'Episode 2 – Starved for Help' received positive reviews. GameRankings and Metacritic calculated scores of 86.53%[52] and 84/100,[53] respectively, for the PC version, 86.26%[54] and 84/100[55] for the Xbox 360 version, and 85.90%[56] and 84/100[57] for the PlayStation 3 version. The game won the GameSpyE3 2012 award for 'Best Adventure Game'.[58]

'Episode 3 – Long Road Ahead' received positive reviews. GameRankings and Metacritic calculated scores of 88.47%[59] and 88/100,[60] respectively, for the Xbox 360 version, 86.11%[61] and 87/100[62] for the PlayStation 3 version, and 85.41%[63] and 85/100[64] for the PC version. IGN's Greg Miller gave the game a 9 out of 10, saying 'It's a disturbing, depressing and entertaining entry in a journey that's been nothing short of excellent so far.'[65]GameSpot gave the game an 8.5, saying 'The Walking Dead has passed the midway point of its series of five episodes with every indication that the game will keep getting better right through to its inevitably depressing and unsettling conclusion.'[66]MTV also gave it a positive review, saying 'Telltale has created a series of wrenching, emotional decisions in the middle of a collection of not-too-hard puzzles in a visually-impressive adaptation of the Robert Kirkman comic series (with some nods to the TV show).'[67]

'Episode 4 – Around Every Corner' received positive reviews, but to a lesser extent than the previous episodes. GameRankings and Metacritic calculated scores of 84.00%[68] and 80/100,[69] respectively, for the PC version, 82.50%[70] and 82/100[71] the Xbox 360 version, and 78.94%[72] and 81/100[73] for the PlayStation 3 version.

'Episode 5 – No Time Left' received critical acclaim. GameRankings and Metacritic calculated scores of 94.75%[74] and 89/100,[75] respectively, for the PC version, 88.15%[76] and 89/100[77] for the Xbox 360 version, and 87.75%[78] and 88/100[79] for the PlayStation 3 version.

400 Days received positive reviews. GameRankings and Metacritic calculated scores of 78.20%[80] and 78/100,[81] respectively, for the PlayStation 3 version, 78.00%[82] and 78/100[83] for the PC version, and 76.88%[84] and 80/100[85] for the Xbox 360 version.

Clementine Walking Dead Age

Season 2[edit]

The Walking Dead: Season Two overall received generally positive reviews from critics earning praise for its atmosphere, tension, and Clementine's newly appointed role as the protagonist, but earned criticism for its lack of hubs and certain aspects of its storytelling.

Episode 1 – All That Remains received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 81.29%[86] and 82/100,[87] the PC version 78.76%[88] and 78/100[89] and the Xbox 360 version 77.50%[90] and 80/100.[91] Matt Liebl from GameZone gave the episode an 8.5/10, stating that it '..is just a taste of what's to come -- a mere setup for the horror that awaits us in the final four episodes.'[92]

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Episode 2 - A House Divided received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 87.29%[93] and 82/100,[94] the PC version 81.39%[95] and 81/100[96] and the Xbox 360 version 79.44%[97] and 80/100.[98] Mitch Dyer from IGN gave the episode a 9.5/10, saying it is one of the best episodes Telltale Games has ever made.[99]

Episode 3 - In Harm's Way received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 82.43%[100] and 80/100,[101] the Xbox 360 version 82.25%[102] and 82/100[103] and the PC version 82.22%[104] and 81/100.[105]

Episode 4 - Amid the Ruins received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 79.22%[106] and 78/100,[107] the PC version 78.58%[108] and 78/100[109] and the Xbox 360 version 72.00%[110] and 71/100.[111]

Episode 5 – No Going Back received positive reviews,higher than its predecessor. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 81.67%[112] and 87/100,[113] the PC version 79.19%[114] and 78/100[115] and the Xbox 360 version 77.00%[116] and 84/100.[117] Mitch Dyer of IGN gave the episode a 9.5/10 saying that the finale is 'an impressive and intelligent episode, and among Telltale Games' finest stories.'[118]

Michonne[edit]

The Walking Dead: Michonne received mixed reviews from critics earning praise for its action sequences, atmosphere, and the character development of Michonne, but earned criticism for its story, side characters, short episode lengths, and graphical glitches.

Season 3: A New Frontier[edit]

The Walking Dead: A New Frontier received mixed-to-positive reviews from critics with particular praise directed at the game's updated graphics, new cast of characters, action sequences, and overall new direction. However, the short episode lengths and the treatment of the Season 2 endings were both subjects of criticism. The game's story and Clementine's shift to a supporting character were both met with a mixed response.

Season 4: The Final Season[edit]

The Walking Dead: The Final Season received generally positive reviews earning praise for its characterization, visuals, and upgraded gameplay mechanics and is considered by both critics and fans to be an improvement over its predecessor and a return to form for the series.

References[edit]

Notes

  1. ^Skybound Games developed the final two episodes of The Final Season.

Footnotes

  1. ^[1] How adventure games came back from the dead
  2. ^Klepik, Patrick (2012-08-28). 'The Walking Dead's Faces of Death: Part 1'. Giant Bomb. Retrieved 2012-11-28.
  3. ^Klepek, Patrick (2012-08-29). 'The Walking Dead's Faces of Death: Part 2'. Giant Bomb. Retrieved 2012-11-28.
  4. ^'Everything Breaks Bad In The Darkest, Strongest Episode Of The Walking Dead Yet'. Kotaku. Retrieved 2012-09-29.
  5. ^Klepek, Patrick (2012-11-13). 'Faces of Death, Part 4: Around Every Corner'. Giant Bomb. Retrieved 2012-11-28.
  6. ^'The Walking Dead Episode 5 review: All the time in the world'. Joystiq. 2012-11-26. Archived from the original on 2012-11-29. Retrieved 2012-11-29.
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External links[edit]

Clementine Walking Dead Actress

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Walking_Dead_(video_game_series)&oldid=917957976'
Clementine
The Walking Dead series character
First appearance'A New Day' (2012)
Last appearance'Take Us Back' (2019)
Created bySean Vanaman
Voiced byMelissa Hutchison
Information
Affiliation
  • Macon Survivors
  • Cabin Survivors
  • Wellington Community (optional)
  • The New Frontier (formerly; defected)
  • Prescott Survivors
  • Ericson's Troubled Youth
Family
  • Ed (father)
  • Diana (mother)
  • Lee Everett (father figure)
  • Alvin Jr. (surrogate brother)
Age
  • 8-9 (Season One)
  • 11 (Season Two)
  • 13 (A New Frontier)
  • 16-17 (The Final Season)

Clementine is a fictional character in The Walking Dead episodic adventure video game series, a spin-off of the Robert Kirkmancomic of the same name and developed by Telltale Games. An original character developed by Telltale for the video game series, she is one of the series' protagonists and playable characters. She is voiced by Melissa Hutchison and was written by several people, including Gary Whitta.

Clementine is introduced in the first season as a pre-teen girl, left in care of a babysitter with her parents out of town, at the start of the zombie apocalypse. She is found and cared for by Lee Everett, another survivor, who tries to help her find her parents, and becomes a father-figure to her, teaching her how to survive. Lee is eventually bitten, and after a tearful goodbye, Clementine travels with other groups. Over several years, she becomes a guardian to Alvin Jr. (AJ for short), a child whose parents died in the apocalypse, and comes to raise him as Lee did with her.

Clementine was considered an emotional centerpiece of The Walking Dead game, and several journalists expressed caring for her fate in a way that few other games have been able to capture. Following Telltale's sudden closure in the midst of releasing The Walking Dead: The Final Season, Kirkman acquired the game's assets and brought some of the Telltale staff on to finish the season within his company Skybound Entertainment, as he felt it was necessary to give closure to Clementine's story.

  • 2Appearances

Concept and creation[edit]

Clementine first appeared in the 2012 episodic video game The Walking Dead. According to the game's creative lead Sean Vanaman, Clementine was 'literally the first idea' for developing the game, with her emotional climax at the finale of the fifth episode being established before any of the game's other dialogue was written.[1] The development team had considered the including of a child in a dark storyline was similar to previous story elements from Robert Kirkman's The Walking Dead comic, but still had a difficult time of selling the concept originally.[1] They then set to use Clementine as the 'moral compass' for the main player character, establishing her as a 'smart, honest, and capable girl' that would reflect on choices made by the player.[1] Telltale had considered other backgrounds for Clementine, such as being from a single-parent family, or being the younger sister of the player character, but found that the pre-established emotional bond between the characters did not fit well, and instead opted to make Lee Everett her father-figure. This led to changing Clementine's race to give her the appearance of possibly being Lee's daughter to other characters.[1]

Clementine's design was based on art director Derek Sakai's own daughter. Sakai described her as having 'a crazy sense of fashion', selecting beloved clothing items to wear regularly. As such, Clementine was given an iconic baseball hat that serves as her connection to her parents.[1] Sakai provided Vanaman with other advice from his fatherhood, offering that Clementine would appear smarter if she did not say as much, while still pointing out character flaws should one get out of line.[1] Much of the game focuses on changes to Clementine's appearances and personality as she comes to grips with the new reality of the zombie-infested world. At the start of the game, Clementine is wearing a clean white dress, but it becomes dirty and soiled throughout the game, 'reflecting her loss of innocence', according to Sakai.[1]

Melissa Hutchison, a voice actress that had previously worked on other Telltale games, was selected to be the voice for Clementine.[1] Prior auditions were held, but Vanaman found that children could not grasp the emotion of the role while adults were not able to get the voice as they intended for the character; at one point, for lack of a suitable actress, Vanaman felt that 'we were going to have to take Clementine out of the game'.[1] Hutchison was able to relate to the character of Clementine, as her life mirrored that of the character, and easily fell into the role of the character during auditions, securing her as the voice for Clementine.[1]

The bond between Clementine and Lee was considered instrumental to the game by Telltale.[1]Gary Whitta described Lee's and Clementine's relationship as 'emotionally authentic'.[2] To build this relation, Clementine was introduced as early as possible within the first episode; the specific scene of Lee having to deal with Clementine's zombified babysitter was specifically to highlight Clementine's likability, resourcefulness, and vulnerability.[1] The writers carefully had to balance elements in this scene, as if, for example, Clementine appeared to be annoying to the player, the emotional bond would be absent and the player would likely make choices without caring about Clementine's fate.[1] Writer Jake Rodkin stated that the difficulties of writing a child character that the player wouldn't want to abandon led to serious discussion about dropping Clementine late in the development process, a week before voice recording was to start.[3] The game designer and writer Harrison G. Pink commented that the in-game decisions were not meant to be good because there couldn't be an optimal play-through. Clementine made those decisions even more difficult, since her presence forces the player to consider protecting her on another level. 'It gets way more blurred when you involve Clementine,' Pink said. 'You have these decisions that are probably the right decisions for the group--she's watching, but then maybe she needs to understand this, but I might scare her because she'll think I'm a crazy person. There's no wrong choice, if you can justify it and it feels properly motivated to you, it's a valid choice.'[4]

With the game's second season, Clementine becomes the playable character, a choice that allowed them to continue the themes of the first season while introducing new characters and situations for the second.[5][6] Telltale was first challenged to try to make Clementine feel like the character that the player, through making decisions as Lee, had groomed. One method this was resolved by was to create the first scenario of the game to put the player in control of Clementine's actions that have disastrous results (the death of one character and being separated from another) as to make the player felt as if they had made those choices and separating them from familiar characters. Further, they had to consider how to present Clementine as a character that could make substantial changes on the world and characters around her despite being a child.[7]

What Race Is Clementine Walking Dead

Telltale had intended for The Walking Dead: The Final Season to be their final game featuring Clementine. As they were in the midst of developing and releasing this season, the studio suffered from a major financial crisis, forcing them to lay off nearly all of their staff and shutter existing projects. On this news, Robert Kirkman and others at Skybound Entertainment considered how they could finish the game, as Kirkman felt it was necessary to complete Clementine's story. Skybound brought in a portion of the former Telltale staff that had been working on The Final Season to complete the remaining episodes.[8][9]

Appearances[edit]

The Walking Dead: Season One[edit]

The Walking Dead Clementine

Clementine is introduced when the player-protagonist Lee Everett takes shelter in her suburban home in Georgia to find refuge from zombies (referred to in-universe as walkers). She is revealed to be hiding from the walkers alone in a tree house as her parents had left for Savannah some time before the apocalypse. Recognizing that Clementine would remain in danger, Lee offers to take and protect her, hoping that they will be able to find her parents.

They eventually join a small group of survivors, which include Kenny, his wife Katjaa and his son Kenny 'Duck' Jr. Following several weeks struggling to survive, the survivors decide to head to Savannah, believing that if they can find a boat, they can find safety away from the mainland. En route, Kenny and Lee are forced to euthanize Duck or leave him to re-animate after he is bitten by a walker, causing Katjaa to kill herself. Lee starts to help Clementine learn survival skills such as how to use a gun and why she needs to keep her hair short. As they near Savannah, Clementine's walkie-talkie goes off, and an unknown man tells her to come to meet him at the hotel downtown, the same hotel her parents would have been at.

The survivors meet other people still alive in Savannah and eventually they find a boat. The group prepares to leave but Clementine and the boat go missing, and Lee in his haste to find her is bitten by a walker. Lee convinces the remaining survivors, including Kenny and friends Omid and Christa, to help locate Clementine. Kenny is lost during an attack by walkers, while Lee ends up separated from Omid and Christa. Lee goes to the hotel to find Clementine held hostage by a man who blames Lee for his family's death. They work together to kill the man and escape. Lee covers Clementine and himself in walker guts to mask their scent and as they walk through a horde they find Clementine's parents, both turned. Lee passes out and Clementine drags him into a nearby shelter. Knowing he is about to turn into a walker, Lee gives Clementine some last pieces of advice and tells her to meet Omid and Christa. He then asks her to kill him or leave him (a choice left to the player). Later, Clementine has safely left the city, and she sees two figures on the horizon who notice her.

The Walking Dead: Season Two[edit]

Season Two starts some months after the end of the first season. Clementine has been able to regroup with Omid and Christa, but her carelessness at a rest stop causes Omid to be killed by a scavenger. Sixteen months later, she and Christa are separated by another scavenger attack, and Clementine joins another group of survivors living in a cabin. She learns that this group is being tracked by a man named William Carver, who believes that one member of the group, Rebecca, is carrying his child.

The cabin survivors move north, hoping to reach the rumored safe place called Wellington. They find a ski lodge inhabited by another group, where Clementine finds Kenny alive. During a walker attack, the combined groups are saved by the sudden appearance of Carver and his minions, who take the survivors as their prisoners to a well-fortified department store. When Clementine and the others try to escape, Carver blinds Kenny in one eye as punishment. Seeing Carver's ruthlessness leads three other survivors, Jane, Mike, and Bonnie, to join their group in plotting an escape before the store is overrun by a mass of walkers. Clementine aids in their escape, and Kenny kills Carver.

As they flee, Kenny's girlfriend Sarita is bit by a walker, and Clementine or Kenny euthanize her. When they regroup, Kenny is distraught and refuses to talk to anyone, but he is convinced to help Rebecca give birth to her baby, which is later named Alvin Jr. or AJ. Jane takes interest in Clementine, and like Lee before, helps to teach her some survival skills. The group continues northward despite Rebecca's worsening health. They are ambushed by a group of Russian immigrants, leading to a Mexican standoff. Clementine sees that Rebecca has succumbed to exhaustion and blood loss from the birth, has died but is now re-animating as a walker, and she or Kenny are forced to shoot her to save AJ. This sets off the gunfight, but the group manages to kill the other Russians, and they force the sole Russian survivor, named Arvo, to take them to shelter. As they are chased by walkers, they are forced to walk across a frozen lake, which with their added weight, causes the ice to break and one of their members, Luke, to fall through and drown.

Midi genres/directions. Classic; pop; rock; rap; dance; punk; blues; country; movie themes; tv themes; christmas carols. Free midi files for piano.

Later that evening, Clementine discovers Arvo and others attempting to sneak away, due to being afraid of Kenny's rage, which leads to a traumatized Arvo shooting Clementine, causing her to faint. When she wakes she finds herself with Kenny, Jane, and AJ heading north in a truck. They are forced to stop as a snowstorm approaches with the road blocked ahead, and Kenny goes to look for a way around; while he is gone, Jane urges Clementine to leave Kenny behind. A walker horde appears, and Clementine is separated from Jane and AJ, but finds shelter in a nearby rest stop where she finds Kenny. Jane appears and implies that AJ has been killed, causing Kenny to attack her. The two struggle, and Clementine is forced to have one or both of them die. After the fight, she finds AJ safely hidden in a nearby car as part of Jane's plan to expose Kenny's temperament. The player can either decide for Clementine to leave with AJ alone or accompanied by the survivor of the fight. If Kenny is chosen the player may either chose to have Clementine enter Wellington with AJ alone or to continue travelling with Kenny. If Jane is chosen the pair return to the department store and the player has the choice to let a family enter with them or not.

The Walking Dead: A New Frontier[edit]

Clementine is one of the two playable characters in the third season of the series A New Frontier. The game takes place a few years after Season 2, where several events have occurred to her depending of which ending the player choose in season 2. She will have a scar on her forehead, a scar on her left cheek, a 'AJ' brand on her left hand or a missing left ringfinger depending on which of the events occur. She currently tends to AJ, now a toddler.[10]

Clementine's history since the end of Season 2 is told in flashbacks throughout A New Frontier. If she had gone with Kenny, she accidentally crashes a car while being taught how to drive by Kenny who is subsequently paralyzed from the waist down. He sacrifices himself to a horde of walkers as Clementine and AJ flee from the crash site. If she had gone with Jane, she discovers Jane has committed suicide after finding out she was pregnant. If Clementine stayed at Wellington she is grazed by a bullet escaping from Wellington's destruction by a hostile group. If traveling alone with AJ her finger is broken in a car door and she is forced to amputate it. No matter what the player chooses she will eventually end up tending for AJ alone. She encounters Ava, a woman who tells her about joining a group called the New Frontier.

Within the present of A New Frontier, Clementine had become a member of the New Frontier but was exiled after stealing medicine from the group's doctor in an attempt to save a deathly ill AJ, a history she keeps quiet from others. She rescues Javier while trying to acquire a working vehicle and stays with him to help rescue his family at a nearby junkyard. They get into a conflict with other members of the New Frontier, and ultimately Clementine and Javier are forced to travel to Richmond, a fortified town that has been taken over by the New Frontier. Clementine helps Javier to assure his family's well-being and defuse the issues with the New Frontier and other survivor outposts. She learns that AJ is being kept at a ranch outside of town, and takes her leave to recover him.

The Walking Dead: The Final Season[edit]

The Final Season is the closure of Clementine's narrative arc in the series. Some years after the events of A New Frontier, Clementine and AJ, who is now a young boy, are traveling on their own. After stumbling into a walker horde, they are rescued by Marlon, the leader of a group of children from the abandoned Ericson boarding school. Clementine uses her time in the school to get to know the other children while helping them for sustainability and protection. Eventually, Clementine finds out from one of the school's residents, Brody, that Marlon traded two of their members, twin sisters Minerva and Sophie, to a group of raiders that threatened the school in exchange for safety and intends to do the same with her and AJ should they return. After Marlon kills Brody, Clementine pressures him to reveal the truth to the other kids, only for him to be shot and killed by AJ.

Some of the other kids vote for Clementine and AJ to leave the school, where in its outskirts they run into the raiders, one of them being Lilly, an old acquaintance of Clementine who was forced out of their survivor group by Lee and Kenny. Lilly threatens Clementine to return to the school and convince the rest of the children to join her group. Clementine and AJ escape with the help of James, a former member of the Whisperers, although AJ is shot and wounded. Clementine takes AJ back to Ericson for medical treatment and warns the kids of Lilly's incoming attack, helping them prepare by fortifying the school. Two weeks later, the raiders arrive. Despite the children's efforts to fight back, the raiders kill one of them and kidnap three more.

Clementine interrogates a captured raider, called Abel, and learns that his group has set up base on a riverboat west of the school. She scouts the place and decides that in order to sneak in and rescue the captured kids undetected, a horde of walkers need to be lured in to distract the raiders. Clementine enlists the help of James to do this, and obtains a homemade bomb to destroy the boat after they rescue the others. Clementine and her group head out for the boat and infiltrate it when James draws the walkers towards it. Inside, they plant the bomb in the ship's boiler and encounter Minerva, now loyal to the raiders. She imprisons them with the other children and Clementine is confronted by Lilly, who reveals that Minerva killed Sophie when she tried to escape from their group. Lilly takes AJ away, and Clementine subdues Minerva and frees the kids. She fights and defeats Lilly, and is forced to tell AJ to shoot her or spare her life, the latter choice resulting in Lilly killing James. As this happens, the bomb goes off and the boat explodes.

Clementine and AJ escape the ship before it sinks. If Lilly was spared, she flees on a raft while the other raiders are killed. Clementine, AJ, and Tenn escape from the walker horde and find either Violet or Louis, who helps them make their way back to the school. They reach a bridge, but are attacked by Minerva, who wounds Clementine's left leg before being killed. Clementine and AJ cross the bridge, and are forced to leave Tenn, Violet, or Louis to die to escape the walkers. Clementine is bitten by a walker on her wounded leg, and she and AJ take shelter inside a barn. Surrounded by walkers, Clementine tells AJ to make his way out through the roof, and to kill her to prevent re-animation or leave her behind to turn. In the game's ending, it is revealed that Clementine survived the bite after AJ amputated her infected leg. She is also shown to have assumed leadership of Ericson, finally having found a home.

Reception[edit]

The character has been acclaimed by both critics and fans. Many journalists consider Clementine to be an emotional centerpoint of The Walking Dead game, an accomplishment that few other video game characters have made. Game Informer's Kimberley Wallace describes the character of Clementine as having 'broken through the barrier [of the television screen], securing a place in the hearts of many'.[1]IGN's Colin Campbell said in his article that Clementine is designed to elicit 'super-protective instincts' in the player. 'Without Clementine, Lee is just some dude trying to stay alive, but she (a slightly over-cooked innocent) allows him to be sympathetic to us.' commented Campbell.[11] N.D. Mackay, writing in The Herald, described the relationship with Clementine as 'the heart-breaking bedrock of the game.'[12]Kotaku's Kirk Hamilton writes that Clementine is a well-done, real-feeling character in the game. '..[she] is pretty great. She's cute and funny, smarter than she lets on, yet she still acts like a kid. She's one of the most realistically drawn kids I've encountered in a video game in some time.' says Hamilton.[13]GamesRadar's Hollander Cooper and Sterling McGarvey wrote that the hopelessness of the world would be infectious if not for her constant optimism, giving you something to fight for. 'She’s slow to adapt to the fact that good and evil are now meaningless, and her innocence keeps the concept of hope alive in the survivors..' they stated.[14]The Sunday Herald states that 'Clementine is the real emotional heart of this game'.[15]

During the game's episodic release, players frequently used the Twitter hashtag '#forclementine' to reflect how much the character had influenced them. Vanaman was surprised but pleased with this response, stating that 'the fact that people care about Clementine is invaluable'.[1]

Melissa Hutchison as Clementine was nominated for and won the award for 'Best Performance By a Human Female' at the 2012 Spike TV Video Game Awards.[16] Hutchison's performance has also been nominated in the 'Performance' category for the 2013 British Academy Video Games Awards.[17]

References[edit]

  1. ^ abcdefghijklmnoWallace, Kimberley (January 2013). 'Creating Clementine'. Game Informer: 26–31. Retrieved 6 October 2018.
  2. ^Danzis, Alan (2012-12-07). 'Interview with 'The Walking Dead' video game writer Gary Whitta'. New York Times. Archived from the original on 2013-06-24. Retrieved 2012-11-17.
  3. ^Matulef, Jeffrey (2013-04-02). 'Telltale nearly scrapped The Walking Dead's Clementine a week before recording'. Eurogamer. Retrieved 2013-04-03.
  4. ^Watts, Steve (2012-09-05). 'Interview: The Walking Dead writer on making a game with 'no good decisions''. Shack News. Retrieved 2012-12-07.
  5. ^Goldfarb, Andrew (2013-07-20). 'Comic-Con: Clementine Will Be in Walking Dead Game Season 2'. IGN. Retrieved 2013-07-20.
  6. ^Goldfarb, Andrew (2013-10-29). 'Clementine Confirmed as Playable in The Walking Dead: Season 2'. IGN. Retrieved 2013-10-29.
  7. ^McElroy, Griffon (2014-03-08). 'Telltale describes the difficulty of starting over in The Walking Dead Season Two'. Polygon. Retrieved 2014-03-08.
  8. ^Crecente, Brian (April 3, 2019). 'The Walking Dead: How Clementine's Story Found Its End Amid the Ruins of Telltale'. Variety. Retrieved April 4, 2019.
  9. ^Batchelor, James (April 11, 2019). 'Telltale's The Walking Dead 'made Skybound what it is''. GamesIndustry.biz. Retrieved April 11, 2019.
  10. ^Matulef, Jeffrey (June 12, 2016). 'The Walking Dead Season 3 revealed'. Eurogamer. Retrieved June 12, 2016.
  11. ^Campbell, Colin (8 May 2012). 'The Walking Dead: Why Lee Everett Really Matters'. IGN. Ziff Davis, LLC. Retrieved 7 December 2012.
  12. ^Mackay, N.D. (2 December 2012). 'Brave new world'. The Scotland Herald. Independent Press Standards Organisation. Retrieved 6 October 2018.
  13. ^Hamilton, Kirk (27 April 2012). '5 Reasons The Walking Dead Game Is Better Than The TV Show'. Kotaku. Gizmodo Media Group. Retrieved 7 December 2012.
  14. ^Cooper, Hollander; McGarvey, Sterling (31 August 2012). 'The Walking Dead game review'. GamesRadar. Future Publishing Limited. Retrieved 7 December 2012.
  15. ^The Sunday Herald (May 13, 2012). 'The rebirth of gaming'. HighBeam Research. Cengage Learning. Archived from the original on June 11, 2014. Retrieved 6 October 2018.
  16. ^Scalzo, John (16 November 2012). '2012 Spike TV Video Game Awards nominees announced'. Warp Zoned. Retrieved 18 November 2012.
  17. ^Stewart, Keith (12 February 2013). 'Bafta Video Game Awards 2013 – nominees announced'. The Guardian. Guardian News and Media Limited. Retrieved 12 February 2013.
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